Redesigning the Referrals Page for Warframe.com 🕹️

Timeline

2 Weeks

Team

2 Product Managers

1 Product Designer

1 Developer

Timeline

Timeline

2 Weeks

Team

Team

2 Product Managers

1 Product Designer

1 Developer

Website

Website

Overview: Warframe is an online game with a global community of 80M+ players. During my Product Design Internship at Digital Extremes, the studio behind Warframe, I contributed to modernizing its web presence and also led a large-scale project to redesign their entire Forums platform (under NDA).


Goal: For this project, I was tasked with redesigning the Referrals page, a key touchpoint for players to invite friends, ensuring it aligns with Warframe’s updated design system and accessibility standards.

Overview: Warframe is an online game with a global community of 80M+ players. During my Product Design Internship at Digital Extremes, the studio behind Warframe, I contributed to modernizing its web presence and also led a large-scale project to redesign their entire Forums platform (under NDA).


Goal: For this project, I was tasked with redesigning the Referrals page, a key touchpoint for players to invite friends, ensuring it aligns with Warframe’s updated design system and accessibility standards.

Timeline

Timeline

2 Weeks

Team

Team

2 Product Managers

1 Product Designer

1 Developer

Research 🔍

Identifying Pain Points

I met with the team to understand their goals for the page, prioritizing changes to ensure a timely launch.

I identified areas of improvement such as the lack of visual hierarchy, making it harder to scan through information, and started grabbing inspiration from similar websites.

I met with the team to understand their goals for the page, prioritizing changes to ensure a timely launch.

I identified areas of improvement such as the lack of visual hierarchy, making it harder to scan through information, and started grabbing inspiration from similar websites.

Experimenting 🧪

Lo-Fi Wireframing

I began to play around with page layouts, reusing components from the design system to streamline implementation for the web developers.

I began to play around with page layouts, reusing components from the design system to streamline implementation for the web developers.

Design Process 🎨

Hi-Fi Mockups & Prototyping

While designing, I had to account for different viewing states such as if the user was/wasn't logged in. I prototyped elements to create a functional design that was clear for developers.

While designing, I had to account for different viewing states such as if the user was/wasn't logged in. I prototyped elements to create a functional design that was clear for developers.

Feedback 🔎

Design Iterations

After completing the first version of the design, I collaborated with product managers to ensure the design aligned with their goals for the page.

I designed with responsiveness in mind, ensuring the layout seamlessly adapted to tablet and mobile screens as well.

Incorporating stakeholders' feedback, I reorganized key sections to create a smoother user flow and rapidly iterated to refine the experience.

After completing the first version of the design, I collaborated with product managers to ensure the design aligned with their goals for the page.

I designed with responsiveness in mind, ensuring the layout seamlessly adapted to tablet and mobile screens as well.

Incorporating stakeholders' feedback, I reorganized key sections to create a smoother user flow and rapidly iterated to refine the experience.

Final Design

Final Design

View the developed website here! warframe.com/referral

View the developed website here! warframe.com/referral

Next Steps 💭

Next Steps 💭

If given more time, I would have incorporated an interactive display of user statistics to encourage visitors to engage with the page longer.

One concept I envisioned for that section was showcasing a player’s character, where clicking on it would reveal key statistics in a pop-up view. Ultimately, this idea was set aside to keep the project focused and within scope.

If given more time, I would have incorporated an interactive display of user statistics to encourage visitors to engage with the page longer.

One concept I envisioned for that section was showcasing a player’s character, where clicking on it would reveal key statistics in a pop-up view. Ultimately, this idea was set aside to keep the project focused and within scope.